﻿using UnityEngine;
using UnityEditor;
using System.IO;
using System;
using System.Diagnostics;

/// <summary>
/// 默认编辑器配置项
/// </summary>
public class ConstEditor
{
    /// <summary>
    /// Excel目录
    /// </summary>
    public static string ExcelPath = Directory.GetParent(Application.dataPath).FullName + "/ExcelConfig";

    /// <summary>
    /// 转换Json目录
    /// </summary>
    public static string JsonPath = Application.streamingAssetsPath + "/JsonConfig";
}
